Raja uses Nasar
Raja
Raja is a witty, sarcastic old priest who served at the temple near Ryuon. That is, he served there until you accidentally land a giant spaceship on it. Despite his sense of humor, Raja is the best healer in the game. He learns every top-tier healing Technique available, making him invaluable for keeping the party alive during tough battles.
Raja’s skills are powered by his mental stat. He can deal holy damage, instantly defeat enemies, restore HP to allies, or boost their TP or defense. None of his skills require him to be holding a staff, so his weapon choice won’t limit his usefulness.
Skill
Obtained
Uses
Power
Effect
Blessing
Starting
16-34
Mental
Increased defense to all allies.
Holyword
Starting
11-28
32 + Mental
Chance to defeat one enemy (Exorcism).
Ataraxia
Starting
3-12
Mental
Restore TP to all non-android allies.
Miracle
Starting
2-26
80 + Mental
Heal all allies. Can use outside combat.
Saint's Fire
Starting
2-21
144 + Mental
Holy damage to all enemies.
Tech
Obtained
Cost
Power
Effect
Res
Starting
3 TP
16 + mental
Heal one non-android ally. Can use outside combat.
Gires
Starting
6 TP
80 + mental
Stronger heal to one non-android ally. Can use outside combat.
Sar
Starting
12 TP
mental
Heal all non-android allies. Can use outside combat.
Anti
Starting
2 TP
n/a
Remove poison from one ally. Can use outside combat.
Rimpa
Starting
5 TP
n/a
Remove paralysis from one ally. Can use outside combat.
Rever
Starting
12 TP
n/a
Revive one non-android ally. Can use outside combat.
Arows
Starting
9 TP
n/a
Remove sleep ailment from all allies.
Nares
Level 27
9 TP
240 + mental
Strongest heal to one non-android ally. Can use outside combat.
Gisar
Level 28
24 TP
64 + mental
Stronger heal to all non-android allies. Can use outside combat.
Regen
Level 31
36 TP
n/a
Fully revive one non-android ally. Can use outside combat.
Nasar
Level 34
36 TP
160 + mental
Strongest heal to all non-android allies. Can use outside combat.
In the “Power” column, it's described as [number] + [attribute]. The attributes are explained below.
- attack - determines attack power.
- mental - determines magic power and resistance.
- agility - determines defense power and position in tournament.
- dexterity - determines ability to strike enemy.
For example, if the character's Mental is 24, “80 + mental” would equal 104 total of power for that skill/technique.