Main Characters

Hahn
Hahn uses Wat technique Hahn attacks with Wat technique

Hahn Mahlay

Hahn is an assistant at the Piata Academy who joins your party early on, just before you head into the monster-infested basement. He looks up to Professor Holt, who vanished while investigating Birth Valley, and sets out to find him.

Unfortunately, Hahn is not a strong party member. His attack and defense are both weak, and his Techniques are limited to basic and low-level skills.

Hahn’s skills can boost the party’s dexterity, deal energy-based damage, or instantly kill a single enemy. Vision is glitched—it adds a fixed amount to dexterity depending on the game version, not Hahn’s stats. Eliminate only works if Hahn is equipped with a dagger, while Vision and Astral work regardless of his weapon.

SkillsSkills

Skill
Obtained
Uses
Power
Effect
Vision
Starting
5-41
8
Increases dexterity to all non-android allies.
Astral
Level 29
1-30
168 + mental
Damage to one enemy.
Eliminate
Level 30
1-21
32 + dexterity
Chance to instantly defeat one enemy.

TechniquesDamage Techniques

Tech
Obtained
Cost
Power
Effect
Wat
Level 3
4 TP
32 + mental
Freeze an enemy with blast of cold.
Zan
Level 9
8 TP
16 + mental
Suffocate by turning the surrounding area into a vacuum.
Giwat
Level 16
7 TP
80 + mental
Freeze an enemy with stronger blast of cold.
Gizan
Level 21
12 TP
64 + mental
Stronger suffocation by turning the surrounding area into a vacuum.
Nawat
Level 28
10 TP
144 + mental
Freeze an enemy with powerful blast of cold.
Nazan
Level 37
16 TP
128 + mental
Powerful suffocation by turning the surrounding area into a vacuum.

TechniquesStatus Infliction Techniques

Tech
Obtained
Cost
Power
Effect
Gelun
Starting
5 TP
n/a
Lowers attack to all enemies.
Doran
Level 7
4 TP
n/a
Lowers agility to all enemies.
Vol
Level 10
8 TP
n/a
Change of instant defeat to one enemy.
Rimit
Level 13
10 TP
n/a
Change of inflicting paralysis on all enemies.
Savol
Level 33
16 TP
n/a
Change of Chance of instant defeat to all enemies.

TechniquesSupport Techniques

Tech
Obtained
Cost
Power
Effect
Res
Starting
3 TP
16 + mental
Heal one non-android ally. Can use outside combat.
Anti
Level 6
2 TP
mental
Remove poison from one ally. Can use outside combat.
Gires
Level 11
6 TP
80 + mental
Stronger heal to one non-android ally. Can use outside combat.
Rimpa
Level 12
5 TP
mental
Remove paralysis from one ally. Can use outside combat.
Nares
Level 23
9 TP
240 + mental
Strongest heal to one non-android ally. Can use outside combat.

In the “Power” column, it's described as [number] + [attribute]. The attributes are explained below.

  • attack - determines attack power.
  • mental - determines magic power and resistance.
  • agility - determines defense power and position in tournament.
  • dexterity - determines ability to strike enemy.

For example, if the character's Mental is 24, “80 + mental” would equal 104 total of power for that skill/technique.