Hahn attacks with Wat technique
Hahn Mahlay
Hahn is an assistant at the Piata Academy who joins your party early on, just before you head into the monster-infested basement. He looks up to Professor Holt, who vanished while investigating Birth Valley, and sets out to find him.
Unfortunately, Hahn is not a strong party member. His attack and defense are both weak, and his Techniques are limited to basic and low-level skills.
Hahn’s skills can boost the party’s dexterity, deal energy-based damage, or instantly kill a single enemy. Vision is glitched—it adds a fixed amount to dexterity depending on the game version, not Hahn’s stats. Eliminate only works if Hahn is equipped with a dagger, while Vision and Astral work regardless of his weapon.
Tech
Obtained
Cost
Power
Effect
Wat
Level 3
4 TP
32 + mental
Freeze an enemy with blast of cold.
Zan
Level 9
8 TP
16 + mental
Suffocate by turning the surrounding area into a vacuum.
Giwat
Level 16
7 TP
80 + mental
Freeze an enemy with stronger blast of cold.
Gizan
Level 21
12 TP
64 + mental
Stronger suffocation by turning the surrounding area into a vacuum.
Nawat
Level 28
10 TP
144 + mental
Freeze an enemy with powerful blast of cold.
Nazan
Level 37
16 TP
128 + mental
Powerful suffocation by turning the surrounding area into a vacuum.
Tech
Obtained
Cost
Power
Effect
Gelun
Starting
5 TP
n/a
Lowers attack to all enemies.
Doran
Level 7
4 TP
n/a
Lowers agility to all enemies.
Vol
Level 10
8 TP
n/a
Change of instant defeat to one enemy.
Rimit
Level 13
10 TP
n/a
Change of inflicting paralysis on all enemies.
Savol
Level 33
16 TP
n/a
Change of Chance of instant defeat to all enemies.
Tech
Obtained
Cost
Power
Effect
Res
Starting
3 TP
16 + mental
Heal one non-android ally. Can use outside combat.
Anti
Level 6
2 TP
mental
Remove poison from one ally. Can use outside combat.
Gires
Level 11
6 TP
80 + mental
Stronger heal to one non-android ally. Can use outside combat.
Rimpa
Level 12
5 TP
mental
Remove paralysis from one ally. Can use outside combat.
Nares
Level 23
9 TP
240 + mental
Strongest heal to one non-android ally. Can use outside combat.
In the “Power” column, it's described as [number] + [attribute]. The attributes are explained below.
- attack - determines attack power.
- mental - determines magic power and resistance.
- agility - determines defense power and position in tournament.
- dexterity - determines ability to strike enemy.
For example, if the character's Mental is 24, “80 + mental” would equal 104 total of power for that skill/technique.