The hero of the game. He is the only remaining Card Master and the last hope for the land of Elemen.
She is one of the daughters of the slain King Wagnall and has taken up with Ariel.
The other daughter of King Wagnall. She was entrusted into the keeping of Axs.
A mysterious and independent man who joins your party and leaves it again on a whim.
The last living Knight of Lexford and protector of Princess Salah.
His father joined Galneon and betrayed King Wagnall. Will he live down his father's legacy or follow the same path?
You start the game with the Wind Card, Sylph. She learns Wind and Lightning attack magic, and some paralyzation magic.
The Fire Card, Ifrite. He learns Fire attack magic and some healing spells.
The Water Card, Marid. She learns Water attack magic, sleep magic, and magic to heal status ailments.
The Earth Card, Dao. She learns Earth attack magic and petrification magic.
A follower of Ariel, you battle Zerel in Chapter 2.
Another follower of Ariel, you battle Sauza in Chapter 3.
A creepy-looking boss you battle in Chapter 4.
A former court magician, he betrayed the King and claimed his throne.
An unnamed character who saves you from certain death in the nick of time.
A wise old man living in the Forest of Doubt who can provide direction to Rooks.
A woman who kindly takes you in to let you recover your strength after a tough battle.