Modules are the robots you use to fight in battle.  Each module has their advantages and disadvantages.  Small, Medium, and Large represents the sizes of weapons these modules can carry.  Small means they can handle small weapons, Medium means they can handle small and medium weapons, and Large means they can handle any size weapons.  Pocket Size is the amount of stuff they can hold.  For example, if the Pocket Size is 4, that means the module can hold up to 4 weapons/shields, 4 optional weapons, and 4 fields.  Attack Type tells you the specific types of weapons these modules can handle.  There's Impact, Laser, Beam, Heat, and Special.  
 

 

Code_Name:

REX

Weapon 1-Hand:
Weapon 2-Hand:
Shoulder:
Arm:
Leg:

Small
Small
Medium
n/a
Medium

Defense:
Armor:
Evade:
Movement:
Melee:

3
3
3
3
2

Pocket Size:
Attack Type:

4
Impact/Laser/Beam

Ramblings:

This is the most well balanced Module in the game. Your main character is automatically piloting it.
 
 

 

Code_Name:

WINNER

Weapon 1-Hand:
Weapon 2-Hand:
Shoulder:
Arm:
Leg:

Small
Small
Small
Small
n/a

Defense:
Armor:
Evade:
Movement:
Melee:

3
2
3
3
2

Pocket Size:
Attack Type:

4
Impact/Beam/Heat

Ramblings:

And this is the second most well balanced Module in the game.
 
 

 

Code_Name:

SHERRIF

Weapon 1-Hand:
Weapon 2-Hand:
Shoulder:
Arm:
Leg:

Small
Large
Large
n/a
n/a

Defense:
Armor:
Evade:
Movement:
Melee:

2
1
5
5
1

Pocket Size:
Attack Type:

4
Impact

Ramblings:

This module excels in running around and dodging attacks, but it's not so good when it comes to strength and taking damage.
 
 

 

Code_Name:

TITAN

Weapon 1-Hand:
Weapon 2-Hand:
Shoulder:
Arm:
Leg:

Large
Large
Large
Large
Large

Defense:
Armor:
Evade:
Movement:
Melee:

5
5
1
1
1

Pocket Size:
Attack Type:

5
Impact/Laser/Beam

Ramblings:

The mighty Titan can withstand some of the most strongest attacks and wield a wide range of powerful weapons, but behind this steel wall is a mere 1 point of melee.
 
 

 

Code_Name:

SAURUS

Weapon 1-Hand:
Weapon 2-Hand:
Shoulder:
Arm:
Leg:

Large
Large
Small
n/a
n/a

Defense:
Armor:
Evade:
Movement:
Melee:

5
5
1
1
5

Pocket Size:
Attack Type:

3
Impact/Special

Ramblings:

Saurus may not be well balanced, but he's great for staying in the back using long distance weapons. He's the only module with 5 Melee points. What makes Saurus even better is that it can equip "Special" weapons.