Walkthrough
Your journey begins in a modest hometown that hides many helpful people. Talk to everyone you meet before you leave. One friendly resident will give you a Potion. When you exit the town, your teacher, Mr. S, will join you and accompany you through the first cave . Use Mr. S generously in early battles because his strength and experience make the first encounters much easier. Form a balanced party with a mix of physical fighters and spellcasters so you are prepared for the varied threats ahead.
After you leave the initial cave, Mr. S will part ways and you will continue on your own. Head north to the nearest town to stock up on supplies. If you have any Robots in your party, buy several of the cheapest armor pieces because equipping armor on Robots permanently increases their defense.
When you are ready, travel west to the Shrine of Isis and speak with Ki. She will explain that MAGI fragments are scattered across the worlds and give you a clue to their locations.
Follow Ki's directions to a hidden structure deep in the forest. Near the end you will find that Ashura's minions have already reached the MAGI. Leave and return to the Shrine of Isis to speak with Ki again. She will join your party. Her Lightning spell is especially useful against groups of enemies!
Travel north past the second town and then east to Ashura's base . Use Ki's Lightning frequently during the base exploration. At the end you will face a relatively easy boss. When you defeat it the base collapses and a Pillar in the Sky appears. Enter the pillar. Ki will depart your party soon after you enter.
Ashura is gathering MAGI for his own dark plan. Your task is to track him down and stop him. In the desert town you will learn clues about the location of Ashura's Tower. Be cautious because this town can trigger random battles while you are walking through its streets. Stock up on healing items and supplies before heading out.
Travel south from the desert town and avoid wandering into sandstorms. Sandstorms move your party across the map and force frequent random battles. Ashura's town will come into view after you cross some dunes. There is a smaller town north of the tower where you can rest and shop.
Enter Ashura's Tower and explore carefully. Midway through you will meet a masked man who is missing his gear. Help him recover his weapons and armor and he will become a strong ally in the fight against Ashura. Continue up the tower to confront Ashura and put an end to his schemes.
The Giant's World is a place of odd scale and mystery. The inhabitants were once enormous until they built a device called the Micron which can shrink beings to a tiny size. Finding the Micron is essential because it allows you to return to the First World, shrink down, and defeat Ashura's soldiers that have invaded Ki's body. The Micron and several MAGI are hidden in the Giant's deserted town.
This world contains two settlements: a small village and the larger Giant's Town. Talk to everyone in the small village to gather clues about the Micron. The shop sells armor and gauntlets that once belonged to giants but now fit normal sized adventurers. Enter the shop through the back door to learn critical hints about where the Giant's Town secret passages lead. A character named Johnny will tell you about a hidden door.
Giant's Town is sprawling and packed with strong enemies. If you have explored thoroughly and spoken with the townspeople you will be able to find the Micron and the MAGI hidden within. Some staircases are too large to climb normally, but locals will tell you about a weak spot in the lowest step that gives way and allows access to higher areas.
Enter the southern building through a small entrance to find two powerful MAGI. With those in hand you can enter the northern building and search for the Micron. Be kind to Johnny and he will reveal that you can climb a bookcase in the upper right corner to reach the top platform. There you will discover the Micron. Once you have it, hurry back to the Shrine of Isis to prepare for saving Ki.
To heal Ki you must shrink with the Micron and enter her body to root out invading creatures. MAGI fragments are hidden in her hands, feet, heart and stomach. After collecting those fragments you will gain access to her brain where the final invaders lurk. This section is one of the tougher parts of the game.
Do not hesitate to leave Ki's body to rest at the nearest inn when your party is low on health. Low level parties often need to return to an inn several times to recover.
Be careful if you have Robots in your party. Many of the slime monsters inside Ki use a Dissolve attack which is particularly dangerous to Robots. Bring plenty of healing items and consider including Mutants or Humans who can learn healing spells to make this section safer.
Apollo lives in a grand palace near the pillar. Speak to him and he will give you a riddle that points to several MAGI scattered across his world. Apollo will tell you he is not interested in the MAGI but his true motives become clear later. Follow the riddle and search each area it hints at to gather the fragments.
Before the northern mountains you will find a town where villagers tell you that a girl from the mountain town is lost in a nearby cave. Enter the Cave of Dunatis and search for the missing girl.
In the southern town locals will explain how to enter the water area. To reach the underwater cave simply walk into the shallow water just past the town. Neptune's Cave is an underwater volcano where, as the riddle suggests, flames burn beneath the waves. Bring plenty of Potions because the lava tiles in the volcano drain and weaken party members as you walk across them. There are two marked spots in the cave that fully restore your party's hit points.
After recovering the True Eye from Neptune's cave you will gain access to the Cave of Brightness and continue your search for Apollo's MAGI.
The Guardian base is hidden beneath a town and you will learn how to enter it at the local pub. The entrance opens when you play the correct tune on the jukebox. Choose the heroic melody to summon the Guardians.
Inside the base you will make a startling discovery. The Guardians are noble protectors and your father is revealed to be their leader. Explore carefully and collect the MAGI hidden in the base.
Shortly after entering the Guardian base, a group of Monsters will attack and kidnap Lynn, the girl you rescued in the Cave of Dunatis. Chase the Monsters to their homeland and rescue Lynn while reclaiming the MAGI they stole.
Along the Pillar in the Sky route to the Monster World , use the towns you pass to buy supplies and heal up. Hold left or right to land on shop doorways so you can access items and services before continuing.
Once inside this hostile land you will find Lynn and face emotional revelations about your father. The story here has a surprising twist that affects the rest of your journey.
Venus rules a city that values beauty above all else. Anything deemed ugly or imperfect is cast aside. Explore the city, speak to its citizens and unravel a local mystery to earn many MAGI. Speak with Venus to gain passage out of the city and be sure to talk to the woman standing to the left of her palace before you leave.
The outcasts of Venus's city live in a separate settlement, the dirty village , where you can learn more about the people who were rejected. There you will meet a man who is engaged to a woman from Venus's city. To uncover deeper secrets, search the sewers beneath the metropolis. The sewer entrance is outside at the rear of Venus's city.
In the sewers examine every room carefully. The first room contains a monster that drops a key when defeated. Watch out because three of the next four chests contain monsters rather than treasure. The sewers eventually lead you to Venus's chamber.
In the northwestern part of Venus's world you will discover the Seismic Zone , an unstable area plagued by earthquakes. When you speak to the man engaged to the outcast woman, an earthquake triggers and a volcano forms in the Seismic Zone. Explore the volcano to retrieve a MAGI, but be aware that the engaged man may try to claim the Strength MAGI for himself.
Later you will return to Venus's city to attend a wedding where the conflict reaches its climax. Venus is very resistant to physical attacks and can only be harmed reliably with magic, so prepare your spells before the final confrontation.
The Dragon World celebrates dragon racing and several MAGI are located around the racing track. Enter the dragon circuit (the town). You will have the opportunity to ride one of four dragons. Renting the fastest dragon is the best strategy.
If you ride the fastest dragon you will avoid random battles on the track. If you choose the slowest dragon, which is free, expect to spend far more time racing and face more encounters.
The dragon course is straightforward. Apollo makes a brief appearance here and offers a few lines that tie into the larger story.
Shogun's World asks you to play detective and expose a smuggling ring that trades in bananas. The setting has a capital city next to Shogun's castle, a smaller village, a courthouse and a bustling seaport.
Begin in the capital and cross the bridge where you will fight guards. You will meet Hana in the course of these events. Visit her house in the other village and speak with her to advance the plot. Return to the capital and speak with the clerk in the large shop, then visit the harbor and board a ship to continue your investigation. Afterwards, head to the court to report your findings.
At one point you can approach the counter behind the shopkeeper to trigger a sequence of events, but be careful. The shopkeeper sells some of the best weapons and armor in the game and once you trigger the hidden sequence he will leave and those items become unavailable. If you plan to face Odin in the later world or explore the long dungeon that follows, purchase the strong equipment before you start this sequence.
After the hidden events are triggered you will face a number of fights and must make your way into Shogun's Castle . The castle is long and challenging. Carry plenty of supplies and be prepared to flee weaker battles so you conserve resources for the boss fights. First you will face Shogun's son and then battle the Shogun himself on the roof of the castle.
This world contains the infamous Nasty Dungeon which is the longest dungeon in the game. The only MAGI in this region is found near the entrance to that dungeon. If you only need that MAGI, grab it and continue to the next world. If you choose to tackle the entire Nasty Dungeon, be prepared with at least five tents and several Cure book spells for your Mutants because the dungeon is long and dangerous.
The Nasty Dungeon rewards exploration with very powerful items such as Gungnir. Deeper areas yield better equipment and tougher monsters, especially veteran wizards. However, inventory space is limited so plan whether you will carry items out to sell or discard less valuable loot to make room. Or prepare to make multiple trips.
Strategy 1: If you're using an emulator or playing the SaGa Collection, you can take advantage of save states here. Save periodically so that if your party takes heavy damage from strong enemies, you can start over from a recent save.
Strategy 2: If you're willing to forego experience, you can simply run from every battle. Even from “Can't run” battles, you can eventually run away if you keep trying. You'll be traversing the dungeon with 1 HP party members if you do this. Odin will always revive you if you get a game over, so there's no harm with persistently running from battles.
Odin is a formidable opponent and you will confront him in his temple . If your party has struggled in past battles you will immediately understand how powerful he is.
In the fight, focus first on defeating the monsters that accompany Odin so you can concentrate your attacks on the boss. Magic is less effective against Odin so use Mutants as healers and keep your party alive with steady support. Odin unleashes powerful area attacks so prepare healing strategies in advance.
When Odin is finally defeated he will drop a MAGI that grants strong resistance to magic for the bearer. This MAGI is very useful because in the next world there is a sequence that will steal your MAGI fragments temporarily. Having Odin's MAGI on hand before that event makes subsequent challenges safer. Consider clearing the Nasty Dungeon while holding Odin's MAGI to maximize your equipment and spells before progressing.
Before entering the Final World, be well prepared. Apollo will appear and remove all of your MAGI, so equip strong gear and stock up on healing items first. Apollo will not fight you immediately but he will leave powerful monsters in your path.
The Final World's dungeon is tough! I recommend grinding for a while in the first room. Gain GP and keep returning to the town to stock up on better equipment.
Your father joins the party the first time you enter the dungeon. He's strong! His help is valuable as you face tough enemies such as dragons and wizards. After the first few rooms, consider running from nonessential battles to conserve resources for boss fights.
Make sure to pick up the XCalibr! It's the strongest sword in the game. It has unlimited uses and attacks an entire group of enemies at once.
Now is a great time to complete the Nasty Dungeon if you have not done so. The powerful weapons and armor you can find there make the final encounters much more manageable. Apollo becomes a much easier opponent once you are properly equipped. Make sure your party is at full hit points and that you have several Wands and Tents. Wands are essential to defeating the game's final security systems so do not skip them. It is also wise to buy two Flare book spells for your Mutants. One will help during the journey to the Center of the World and the second will be important in the final battle.
The path to the Center of the World is lengthy. When you reach the final area you will face two security systems. Isis will assist you by fighting the other system so you will only need to face one directly. The encounter has three distinct stages separated by battle music changes.
In the first stage, you should fight aggressively and focus on offense rather than healing. The more you damage the system in this stage the weaker its attacks become.
In the second stage, the system uses a heavy area attack called “Smasher.” This is when you must use Wands consistently. Have your Mutant use the Wand every turn.
The third stage begins suddenly with Launch Smasher which can one shot low health characters. Continue using the Wand each round and watch your party's health closely so no one is caught with dangerously low hit points when the third stage begins.