Q: Game saves?
Did you accidentally delete your saved game in Phantasy Star 2? Do you want to
skip certain parts of the game? Do you want to search for specific game sprites
to capture? Whatever the case may be, these game saves are here to save the day.
^_^
Q: What are these?
These are periodical saves for Phantasy Star 2. Notice the "SRM" and "GS0"
next to each game save.
SRM - Signifies that the zip file contains an SRM file. SRM files (short for saved RAM) are compatible with every Genesis emulator.
GS0 - Signifies that the zip file contains a GS0 file.
GS0 files are saved states from the "Gens" Genesis emulator, so they will only
work on "Gens". Save states (or saved positions) is a feature every
video game emulator has that allows you to save your current position in a game
literally anywhere.
More
info within
Also within these game save zip files is a text file with a record of the
current party members, current levels/HP/MP, and current meseta (money).
Directions
Using these game saves is easier than I was when I lost my virginity. Simply rename the save to that of your
Phantasy Star 2 rom, open up your
emulator, and the save will be there. For example:
Phantasy Star 2 rom: PhantasyStar2.smd
Game save: pstar2.srm rename to
--> PhantasyStar2.srm
The same procedure applies to the GS0 files.
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Save 1 - Paseo SRM GS0 In Paseo. The game just began. I leveled everyone up and equipped them with the best stuff. The first thing on the agenda is to travel to the Shure Dungeon. If you'd like, go to your house to recruit Rudo. But if you want a more challenging experience, let him stay there for now. |
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In front of the Shure Dungeon. Enter. |
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Save 3 - Shure (Finished) SRM GS0 In Paseo. The Shure Dungeon has been completed and Letter and Key has been obtained. Next on the agenda is the Tower of Nido. Rudo has been recruited and leveled up some. (Remember, at Nido use the Dynamite to blow up the door) |
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In front of the Nido Tower. Enter and use the dynamite to blow up the door. |
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Save 5 - Nido (Finished) SRM GS0 In Paseo. The Nido Tower has just been completed and Teim is with you. Next travel to the northern tunnel in front of Paseo to witness a tragic event. After Rolf's dramatic reflection of the incident, you'll gain access to the north western part of the land. |
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Save 6 - Teim GS0 In front of the northern tunnel in front of Paseo. Enter to witness a tragic event. After Rolf's dramatic reflection of the incident, you'll gain access to the north western part of the land. |
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Save 7 - Oputa SRM GS0 In Oputa. Recruited Amy. Head east/north/west/south/east to find the Bio-Systems Lab and use dynamite to blow open its door. |
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Save 8 - Biosystems Lab (Start) GS0 In front of the Bio-Systems Lab. Enter and use Dynamite to blow open its door. |
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Save 9 - Biosystems Lab (Finished) SRM GS0 In Paseo. Finished the Bio-Systems Lab. Enter the Central Tower and speak with the Governor. |
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Save 10 - Zema SRM GS0 In Zema. Hugh has been recruited. Go south to Roron Tower. |
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Save 11 - Roron Tower SRM GS0 In front of Roron Tower. Enter. |
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Save 12 - Piata & Uzo Island SRM GS0 In Piata. Anna is recruited (although not in the party). The Visiphone is in the inventory; it lets you save anywhere. Next on the agenda is Uzo Island. Go to the eastern shore to board the jetcraft and go south-east to find Uzo Island. |
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Save 13 - Climatrol SRM GS0 In front of Climatrol. Just went through Uzo Island, got the Maruera Leaf, and went to the professor and got the Maruera Gum to breath underwater for Climatrol. Don't forget that you need to use the gum to enter the water. |
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Save 14 - Neifirst SRM GS0 In Climatrol. Talk to Neifirst to begin the drama! And the battle. |
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Save 15 - Control Center SRM GS0 In front of the Control Center. Enter and get the four keys to the dams! Remember to use Musik on the piano to open the door. I gave the Musik technique to Rudo, forgetting you need TP for it to work. So I hacked the save and gave him some. |
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Save 16 - Green Dam SRM GS0 Just obtained the four keys to the dams. Currently at the beginning of the Green Dam. |
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Save 17 - Yellow Dam SRM GS0 Just opened the Green Dam. Currently at the beginning of the Yellow Dam. |
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Save 18 - Red Dam SRM GS0 Just opened the Green and Yellow Dam. Currently at the beginning of the Red Dam. |
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Save 19 - Blue Dam SRM GS0 Just opened the Green, Yellow and Red Dams. Currently at the beginning of the Blue Dam. |
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Save 20 - Army Eye SRM GS0 Opened all the dams and now is the boss battle against ARMY EYE. |
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Save 21 - Dezo SRM GS0 Just arrived on Dezo for the first time. |
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Save 22 - Esper Crevice SRM GS0 Right next to the Esper Crevice. Enter and reach the Esper Mansion! Also, I reworked my party to include Rolf, Rudo, Anna, and Amy - the party that PSII walkthroughs recommend for Dezo. I've never recruited Anna before, so I went around and built her up to lv 18. |
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Save 23 - Esper Mansion SRM GS0 In front of the Esper Mansion. Enter and witness the awakening of Lutz! And he has a lot to tell you. My oh my! |
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Save 24 - Menobe SRM GS0 In front of Menobe Dungeon. Enter and conquer! |
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Save 25 - Guaron Fort SRM GS0 In front of Guaron Fort. Enter and conquer! |
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Save 26 - Naval Dungeon SRM GS0 In front of the Naval Dungeon. Enter and conquer! |
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Save 27 - Ikuto SRM GS0 In front of Ikuto Dungeon. Enter and conquer! |
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Save 28 - Noah SRM GS0 In front of the Esper Mansion with all of the Nei equipment...!
Rox0r the howse. Enter and talk to Lutz to win his affection and be
teleported to Noah - the final dungeon. My oh my! |
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Save 29 - Ending GS0 At the final battle! Do one more round and the final boss is defeated. Then sit back and enjoy the ending. |
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